Le (Aero) Yang
Le (Aero) Yang
Senior Character Artist - Deep Silver FISHLABS
Hamburg, Germany

Summary

I am a Senior Character Artist. I love playing console games so much; that was the main reason I start up my game career. I am passionate about most types of games and have a great honor to become part of talented teams to make the best game.

Skills

3D Modeling3D PrintingCharacter ModelingTexturingPBR TexturingTexturingxyz

Software proficiency

3ds Max
3ds Max
Mari
Mari
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Substance B2M
Substance B2M

Productions

    • Video Game
      Skull & Bone
    • Year
      2022
    • Role
      Lead Character Artist & Senior Character Artist
    • Company
      UBI SHA Studio
    • Video Game
      FAR CRY 6
    • Year
      2021
    • Role
      Lead Character Artist & Senior Character Artist
    • Company
      UBI SHA Studio
    • Video Game
      ASSASSIN'S CREED VALHALLA
    • Year
      2020
    • Role
      Lead Character Artist & Senior Character Artist
    • Company
      UBI SHA Studio
    • Video Game
      FAR CRY New Dawn
    • Year
      2019
    • Role
      Senior Character Artist
    • Company
      UBI SHA Studio
    • Video Game
      FAR CRY 5: Hours of Darkness
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      UBI SHA Studio
    • Video Game
      For Honor: Marching Fire
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      UBI SHA Studio
    • Video Game
      FAR CRY 5
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      UBI SHA Studio
    • Video Game
      For Honor
    • Year
      2017
    • Role
      Character Artist
    • Company
      UBI SHA Studio
    • Video Game
      Fallout 4
    • Year
      2015
    • Role
      Character Artist-Outsourcing
    • Company
      Redhot CG
    • Video Game
      Tomb Raider(2013)
    • Year
      2013
    • Role
      Model Artist-Outsourcing
    • Company
      Mineloader

Experience

  • Senior Character Artist at Deep Silver FISHLABS
    Hamburg , Germany
    August 2021 - Present

  • Senior Character Artist at UBI CHINA
    Shanghai, China
    July 2017 - June 2021

    As a co-dev member of senior character role to participate in production and outsourcing management for Lead Studios such as Ubisoft Montréal and Ubisoft Toronto.

    Lead a team of about 5-6 internal senior or common title of character artist to achieve the project's continual milestone.

    Mentor and help grow less experienced artists on the team.

    Good at framing problems and leading the whole team to deliver.

    Create a unique character (main or NPC) or creature for in-game.

    Create the benchmark for other internal artists or external artists (onsite or outside).

    Analyze potential risks with the project manager to make a mitigation plan for the objective of each project.

    Cooperate with internal technique artists to make testing for the Lead studio.

  • Character Artist at UBI CHINA
    Shanghai, China
    October 2015 - June 2017

    Worked as a co-dev character artist on "Ghost Recon: Wildlands" and "For Honor";

    Create animals and characters start from scratch based on the concept from the Lead studio;

    Collect and become familiar with reference images;

    Unwrap low polygon models and create high-quality textures;

    Guarantee the quality and delivery on time of 3D modeling and mapping as regards the characters needed for producing the game;