I am a Senior Character Artist. I love playing console games so much; that was the main reason I start up my game career. I am passionate about most types of games and have a great honor to become part of talented teams to make the best game.
As a co-dev member of senior character role to participate in production and outsourcing management for Lead Studios such as Ubisoft Montréal and Ubisoft Toronto.
Lead a team of about 5-6 internal senior or common title of character artist to achieve the project's continual milestone.
Mentor and help grow less experienced artists on the team.
Good at framing problems and leading the whole team to deliver.
Create a unique character (main or NPC) or creature for in-game.
Create the benchmark for other internal artists or external artists (onsite or outside).
Analyze potential risks with the project manager to make a mitigation plan for the objective of each project.
Cooperate with internal technique artists to make testing for the Lead studio.
Worked as a co-dev character artist on "Ghost Recon: Wildlands" and "For Honor";
Create animals and characters start from scratch based on the concept from the Lead studio;
Collect and become familiar with reference images;
Unwrap low polygon models and create high-quality textures;
Guarantee the quality and delivery on time of 3D modeling and mapping as regards the characters needed for producing the game;