I worked on the Desert Locusts (NATO) Assault skin for Battlefield 6, taking it through the full character art pipeline, including high-poly, low-poly, and texturing.
My work involved creating several elements from scratch, such as the front pouches, including both the larger utility pouches and the smaller supporting ones. Other areas required extensive cleanup and reconstruction to bring the asset to a production-ready state.
For the shader work, the snow variant presented an additional challenge, as it required careful tweaking to achieve a result that felt both visually cohesive and appropriate for the material response.