These outfits are our teamwork for FarCry 6 and FC6 DLC. As the Co-Dev members located in UBI Shanghai studio, we supported UBI TOR Studio to produce playable outfits and pants. I am the role of quality control and oversee the whole pipeline. Our senior character artist Ge Yan made high res and cleanup the scan data. As the character artist, Zhan Zhong Fu integrated all sources put into the game engine, art support senior character artist Lee Wen Zhong.
I sculptured the Pagan Min head from the stretch for DLC parts to fit the present quality and guidelines. The outfit also tweaked and rebaked some textures to the latest re topo low poly and UVs. However, this role's critical features, such as embroidery patterns, must be maintained with FC4.
Vass's head tweaked a little from the FC3 version, but the outfit and assets were too rough and low resolution from FC3 raw data and thoroughly needed to be retaken.