In-Game assets for FarCry 6 and FarCry6 DLC Villain

These outfits are our teamwork for FarCry 6 and FC6 DLC. As the Co-Dev members located in UBI Shanghai studio, we supported UBI TOR Studio to produce playable outfits and pants. I am the role of quality control and oversee the whole pipeline. Our senior character artist Ge Yan made high res and cleanup the scan data. As the character artist, Zhan Zhong Fu integrated all sources put into the game engine, art support senior character artist Lee Wen Zhong.
I sculptured the Pagan Min head from the stretch for DLC parts to fit the present quality and guidelines. The outfit also tweaked and rebaked some textures to the latest re topo low poly and UVs. However, this role's critical features, such as embroidery patterns, must be maintained with FC4.
Vass's head tweaked a little from the FC3 version, but the outfit and assets were too rough and low resolution from FC3 raw data and thoroughly needed to be retaken.

Jacket Padded Tools

Jacket Padded Tools

Vest Pouch Scissors

Vest Pouch Scissors

Trousers Kneepad Pouch

Trousers Kneepad Pouch

Common Pants

Common Pants

Legendary Pants 01

Legendary Pants 01

Legendary Pants 02

Legendary Pants 02

HunterGear Outfit (Not included human body)

HunterGear Outfit (Not included human body)

FC6 DLC Insanity VAAS

FC6 DLC Insanity VAAS

FC6 DLC Insanity VAAS Blood

FC6 DLC Insanity VAAS Blood

FC6 DLC Control Pagan Min

FC6 DLC Control Pagan Min

FC6 DLC Control Pagan Min

FC6 DLC Control Pagan Min

FC6 DLC Control Pagan Min's head in-game version

FC6 DLC Control Pagan Min's head in-game version

FC6 DLC Control Pagan Min's head Highres screenshot

FC6 DLC Control Pagan Min's head Highres screenshot