These soldier kits did on Assassin's Creed Valhalla, not including head, body, and haircuts. I was so glad to work on this project with a great team—The Saxon faction's Kits as the startup to go through the pipeline. I create all assets from scratches such as high res, low mesh with UVs, chainmail tilling map, shaders, and variations for the engine files.
As the lead character Artist in the Cov-de Ubisoft Studio to support MTL studio for this huge and epic project.
Screenshots rendering in engine with Low Mesh.